For more than 35 years, you've been content with using a keyboard and monitor to interact with computers. The mouse, touch screen and other input devices have transformed how to communicate with computers, but screens of all sizes—from one-inch to 80 inches—have all always been the de facto method to perceive the primary output from our microcomputers and devices—until now. The Oculus Rift aims to be the first mainstream consumer device for virtual reality, while Microsoft's HoloLens merges the real world with the virtual via holograms to create advanced mixed reality scenarios (also known as augmented reality—or AR). This session will introduce you to building AR and MR applications and games using C# and Visual Studio. You'll review many of the hardware options, their respective SDKs and how to design real-world scenarios for both the consumer space and the enterprise. You'll also look at 3D development environments like Unity to bring to life complex scenarios. Mixed and Virtual Reality projects are no longer a dream. The technology is here. The hardware is here. The tools and SDKs are here. Come learn how to get started and build experiences beyond anything you ever imagined.
You will learn:
- The principles of developing Mixed & Virtual reality Scenarios
- About the various MR & VR hardware options – like Oculus Rift & HoloLens – and their SDKs
- How to get started with MR & VR development using Visual Studio, Unity & C#