This sessions picks up where Part 1 left off, exploring deeper into the Xcode, Objective-C and the iOS SDK to build applications for the iPhone and iPad. Some of the principles covered in this second part include building more complex user interfaces, designing applications with multiple screens using Storyboards, using external components, and calling cloud services. We'll also explore the iOS application lifecycle, and how to debug your iOS applications within Xcode using either the iOS Simulator or actual devices. Just like Part 1 of this talk, all the teachings of this session are presented by drawing comparisons with the Microsoft .NET world to make it easier for C# developers to migrate their skills to the Apple world.
You will learn:
- More day-to-day principles of iOS development, Objective-C and Xcode, beyond the basics
- Differences between .NET and iOS from a development point of view
- How to design & build real-world applications for iPhone and iPad